Hey! I'm a '18 MFA in the USC Interactive Media & Games Division. I'm currently working as a programmer for an interactive VR piece at Gentle Manhands.
My current focus is making interactions in VR feel intuitive and rich. I like enabling the player to see and move through layers of a character's body and soul. My stories moves between past and future, reality and fantasy. I think of them as sculptures that allow the player to explore a simple human interaction.
Prior, I toured as an actress and published YA sci-fi books. Learning to program has enriched my life. I founded Code Camp at USC to teach programming at local high schools.
In Davina, you play the soul of a teenager trying to connect with their mother.
Under the instruction of Richard Lemarchand at USC, I spent 4 months programming and designing Davina for the HTC Vive. The concentric development process hinged on vertical slice, alpha, beta, and gold master milestones. I depended on formal playtesting and collaborations to create this piece.
Palimpsest is a cyberpunk game for PC. Protagonist "Ded" must escape from Game Jail and reclaim their cryonically frozen body.
Ongoing development explores 3rd person camera, boids, modeling, humanoid animation, interactive text, Perlin noise, splines, and cutscenes.
My Mind is about an internal struggle between a teenager and an invading alien virus. This coming of age story explores identity crisis, the search for love, and transformation.
My Mind mods Othello as a one player game. Instead beating an opponent, the player beats the alien or human side of themself.
Under the instruction of Tracy Fullerton at USC, I completed My Mind with a team of three other classmates for mac/pc.
BODY/MIND/CHANGE gives the player a personal recommendation system named POD. The player must eduacate POD about their preferences. To help understand the world, POD develops a character with a name and a past. The player/POD relationship comes to a head when POD is ready to be implanted into the player, but not ready to die.
BODY/MIND/CHANGE was the digital extension of the David Cronenberg: Evolution film retrospective co-produced with the Toronto International Film Festival and the Canadian Film Centre Media Lab. I worked as the lead writer and assistant creative director with a large team to create BMC in about 12 months.