I came to games and coding later in life from a background in theater, film, writing, and new media startups. Game design feels to me like the ultimate art form to explore systemic challenges. Though day to day, I am mostly concerned with engineering juicy moment to moment interactions.
Additionally, I'm pretty interested in the culture of engineering games. I spend a fair amount of life thinking about ethics and holistic growth. The challenges of this century weigh on me; I believe that diversity in computer science is critical to the moral compass of our increasingly digital world.
"Palimpsest" Palimpsest is a virtual reality game and after-school program dedicated to increasing the motivation in high school femmes to study computer science in college.
Through dance-like actions of self defense and connection, the player transforms a nightmarish landscape into a dream.
"Davina" uses VR to analyze emotional systems within the context of Davina's relationship with their mother.
The player accompanies Davina in a heightened psychological moment of their life. By orienting lenses, the player decides how Davina views their mother, and if it's the right time to reach out.
Ded is a cyberpunk game for PC. Protagonist "Ded" must escape from Game Jail and reclaim their cryonically frozen body.
Ongoing development explores 3rd person camera, boids, modeling, humanoid animation, interactive text, Perlin noise, splines, and cutscenes.
My Mind is about an internal struggle between a teenager and an invading alien virus. This coming of age story explores identity crisis, the search for love, and transformation.
My Mind mods Othello as a one player game. Instead beating an opponent, the player beats the alien or human side of themself.
Under the instruction of Tracy Fullerton at USC, I completed My Mind with a team of three other classmates for mac/pc.
BODY/MIND/CHANGE gives the player a personal recommendation system named POD. The player must eduacate POD about their preferences. To help understand the world, POD develops a character with a name and a past. The player/POD relationship comes to a head when POD is ready to be implanted into the player, but not ready to die.
BODY/MIND/CHANGE was the digital extension of the David Cronenberg: Evolution film retrospective co-produced with the Toronto International Film Festival and the Canadian Film Centre Media Lab. I worked as the lead writer and assistant creative director with a large team to create BMC in about 12 months.