Hey! I'm a '18 MFA in the USC Interactive Media & Games Division.
As a programmer and game designer, my focus is making VR feel intuitive, rich, and empowering. I'm fueled by passion for the medium. Ten years ago, I was touring as a stage actress. My love for the body-centric controls and spatial layout of VR stems from my passion for theatre.
I strive to marry narrative and gameplay, especially physical or rhythm-action gameplay. I like anchoring the player in a unique character and using environmental storytelling to guide them.
"Davina" uses VR to analyze emotional systems within the context of Davina's relationship with their mother.
The player accompanies Davina in a heightened psychological moment of their life. By orienting lenses, the player decides how Davina views their mother, and if it's the right time to reach out.
Ded is a cyberpunk game for PC. Protagonist "Ded" must escape from Game Jail and reclaim their cryonically frozen body.
Ongoing development explores 3rd person camera, boids, modeling, humanoid animation, interactive text, Perlin noise, splines, and cutscenes.
My Mind is about an internal struggle between a teenager and an invading alien virus. This coming of age story explores identity crisis, the search for love, and transformation.
My Mind mods Othello as a one player game. Instead beating an opponent, the player beats the alien or human side of themself.
Under the instruction of Tracy Fullerton at USC, I completed My Mind with a team of three other classmates for mac/pc.
BODY/MIND/CHANGE gives the player a personal recommendation system named POD. The player must eduacate POD about their preferences. To help understand the world, POD develops a character with a name and a past. The player/POD relationship comes to a head when POD is ready to be implanted into the player, but not ready to die.
BODY/MIND/CHANGE was the digital extension of the David Cronenberg: Evolution film retrospective co-produced with the Toronto International Film Festival and the Canadian Film Centre Media Lab. I worked as the lead writer and assistant creative director with a large team to create BMC in about 12 months.